Tactical space combat miniatures game
Fighter wings, escorts, carriers and battleships fight it out in fast, decisive battles on the frontier of human space. One roll decides each attack. Every hit lands somewhere that matters.
SIZE 6Cruiser · Hellas Shipyards · 355 pts
A Heavy HEL battery and MAKO behind reinforced bulkheads. Scattered fire barely scratches it.
18 original hulls from two shipyards, strike craft to battleships. More designs underway at the shipyards.


















Fast resolution, deep decisions. Four ideas carry the whole game.
You roll Attack dice, your opponent rolls Evasion dice. Hits cancel Hits and Criticals cancel Criticals. More symbols left wins the attack.
Criticals ignore armor. The Damage Location Die sends them to the hull, engines, sensors, crew or weapons. Scan first and you choose.
Aggressive, Defensive, Search or Damage Control. Both fleets reveal at once, so you commit before you know their plan.
Earned from the size of your fleet. An extra die, a Hard Turn, a Defensive Net. Spend now, or hold for the crisis you can see coming.
Live 3D star map
Fly the transit channels between the stars near Sol. Take the systems tour from Sol to the contested junctions where the USF and ARIS meet.
Open the star mapShip miniatures from Martian Models, painted by players and fought over at conventions.




A dormant alien artifact opened the way to the stars. Now human space is split in two, joined by narrow corridors of contested systems. That border is the Orion Front.

A reform government built from the wreck of the old Colonial Administration. Eighteen star systems, nearly a hundred worlds, and mega-corporations that still own much of its energy, defense and trade.

Frontier worlds such as Arcadia, Tau Ceti and Skyforge, united by the belief that the Federation's reforms did not go far enough. Not a rebellion, they say, but a declaration of self-determination.
Launch dates, new ships and playtest invitations by email. Battle reports, painted fleets and rules talk on Discord.